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Project diablo 2 infinity
Project diablo 2 infinity











project diablo 2 infinity

  • The only sorceress spells that use "slow" frames are Chain Lightning and Frozen Orb - all other sorceress spells use "normal" framesįaster Hit Recovery ( FHR) Breakpoints Animation Type.
  • Swinging Weapons: all other non-ranged weapons (except claws which have their own category)įaster Cast Rate ( FCR) Breakpoints Animation Type.
  • Thrusting Weapons: spears, javelins, daggers, throwing knives.
  • In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead. These intervals are called breakpoints.įor example, a Sorceress with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced.ĭiablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from FCR, FHR, FBR, or IAS) are only realized in intervals of 1 frame or more. Since intermediate hits use the same breakpoints as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect breakpoints. Note: Several multi-hit attacks ( Fend, Strafe, Dragon Talon, Zeal, Fury) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the breakpoints for those hits.
  • Berserk is now a dual-wielding attack and uses the same breakpoints as Frenzy.
  • applies to all dual-wielding attacks, even single-hit martial arts skills that don't alternate weapons - for those attacks, a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon (may be unintended behavior and changed in the future).
  • if both weapons have the same WSM, the attacks are based on the primary weapon (unconfirmed).
  • Dual-wielding attack speed breakpoints are now based on the faster weapon (determined via WSM) rather than taking both weapon speeds into account.
  • project diablo 2 infinity

    the Assassin-only version on Chaos (now called Blade Dance) was similarly changed, but hits 1 frame faster.Whirlwind no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously).Fists of Fire, Claws of Thunder, and Blades of Ice now use standard breakpoints (same as other single-hit martial arts skills).Dragon Tail attack speed penalty reduced to -20 (was -40).Blade Fury is now affected by attack speed (same breakpoints as other traps).Strafe has additional high-end breakpoints since its missiles no longer cause next-hit-delay.Lightning now uses "normal" sorc FCR frames.Frozen Orb now uses "slow" sorc FCR frames.There is a new advanced character info page within the game which displays all breakpoints for your character.

    project diablo 2 infinity

    Most breakpoint values haven't changed, and all threshold values remain unchanged.













    Project diablo 2 infinity