
The only sorceress spells that use "slow" frames are Chain Lightning and Frozen Orb - all other sorceress spells use "normal" framesįaster Hit Recovery ( FHR) Breakpoints Animation Type. Swinging Weapons: all other non-ranged weapons (except claws which have their own category)įaster Cast Rate ( FCR) Breakpoints Animation Type. Thrusting Weapons: spears, javelins, daggers, throwing knives. In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead. These intervals are called breakpoints.įor example, a Sorceress with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced.ĭiablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from FCR, FHR, FBR, or IAS) are only realized in intervals of 1 frame or more. Since intermediate hits use the same breakpoints as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect breakpoints. Note: Several multi-hit attacks ( Fend, Strafe, Dragon Talon, Zeal, Fury) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the breakpoints for those hits. Berserk is now a dual-wielding attack and uses the same breakpoints as Frenzy. applies to all dual-wielding attacks, even single-hit martial arts skills that don't alternate weapons - for those attacks, a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon (may be unintended behavior and changed in the future). if both weapons have the same WSM, the attacks are based on the primary weapon (unconfirmed). Dual-wielding attack speed breakpoints are now based on the faster weapon (determined via WSM) rather than taking both weapon speeds into account.
the Assassin-only version on Chaos (now called Blade Dance) was similarly changed, but hits 1 frame faster.Whirlwind no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously).Fists of Fire, Claws of Thunder, and Blades of Ice now use standard breakpoints (same as other single-hit martial arts skills).Dragon Tail attack speed penalty reduced to -20 (was -40).Blade Fury is now affected by attack speed (same breakpoints as other traps).Strafe has additional high-end breakpoints since its missiles no longer cause next-hit-delay.Lightning now uses "normal" sorc FCR frames.Frozen Orb now uses "slow" sorc FCR frames.There is a new advanced character info page within the game which displays all breakpoints for your character.
Most breakpoint values haven't changed, and all threshold values remain unchanged.